Age of Darkness - Soldier
Game model

Game model

Sculpt

Sculpt

In game view

In game view

I had the pleasure to work on Age of Darkness as a character artist.

The project was interesting as making RTS units look good close up and at in-game view was quite challenging.
Characters were around 5-7k polys with a 512 texture in-game. 5 day work time.

Big thanks to our Art team for their support and feedback during the project!
Adam McHenry - Rigging/Tech art
Taliesan Arnold - Animation
Ryan McMahon - Art direction
Perry Zielonka - Mentorship & feedback