Production of player heads including photogrammetry processing, sculpting, wrapping & texturing. Creation of hair assets.
Development and production of game characters, Stylized PBR workflow creation, Hi-res sculpting, Retopology, UV Mapping, Texturing, & Managing and contacting outsource artists.
Environment artist, responsible for art / asset creation including game environments, player likenesses and player tattoos, creating player jerseys, advertising, crowd and flags, ui textures and other game development.